WONKTOBER #10 - Someone’s got toes! Ended up being important for making sure his feet point the right way while his legs do their thing. Now his dance skills are even more wonky.
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#unity3d #gamedev #bird #birb #gif #made with unity #indie dev #3d animation #procedural animation #interactive art #creature design #animated #experimental #october #wonktoberMore you might like
WONKTOBER #9ish? This bird knows how to party!
I realized my previous movement system was breaking all sorts of physics rules that inevitably caused major problems (i.e. constantly exploding). So this neat fellow now moves using joint torques. I built a little script just to point his limbs in a given direction, already pretty amusing tbh.
WONKTOBER Day #4. Just trying to relax.
Physically interacting with the creature is a big part of this project. This is one of the lucky few times where yanking him around didn’t cause him to immediately explode 😔
WONTOBER #11 - a Wonkephant.
Need several creatures to represent multiple body shapes and leg counts. Hopefully this’ll help me craft a balance and walking scheme that works with lots of different animals. More to come!
WONKTOBER Day #1. Feeling like dancing.
The dynamic duo is back - over a year since they first started flailing around, now they’re hooked up to a custom full-body IK solver using some crazy hacking of the FABRIK and Kabsch algorithms. In theory, this let’s them calculate their poses based on any number of desired limb positions, and determine when goals are unreachable or require repositioning.
Much love to Zalo and his genius-level math utility tools without which this would not exist.
Still want to get the whole system physics responsive, but feeling proud of the progress 🤩
Mama and bb birds checkin out a snack. An old gif from my physics/ik experiments I never shared.
